Games for mac forum

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Imho the best of those older games was 'Sea legends' though, it kind of revolutionised this genre wih its Voxel engine while still running on DOS, and had a real plot and story. But i thought those were all DOS versions, not Mac? Sid Meiers's Pirates was good, as was Pirates 'Gold'. By contrast something like 'WINE', which allows Windows games in Linux, 'redirects' the Windows/DirectX 'API calls' to the Linux/OpenGL equivalents, doesn't require the same amount of 'oomph' since you aren't 'faking hardware'. My 2500XP (32 bit 1.83ghz) could do just fine 'faking' a 386 SX/25 for 'EarthSiege', but to mimic a 486 DX/2 66mhz for something like MechWarrior 2, would have my Athlon X2 5600 (dual 2.8ghz) running at a pretty high CPU usage.Īs the CPU was 'emulating' everything, CPU, OS, Sound, Video, EVERYTHING! (It even does the 'Adlib' and old 'Sound Blaster' sound cards! New sound cards REALLY screw up old MIDI music.) The higher the 'cycles', the faster your machine had to be. If you need to mimic faster hardware, a 486 SX/25 instead of a 386 SX/16 for example, you would have to increase the 'cycles' that DOSBOX emulates.

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the faster the hardware the faster the game plays, not just 'More FPS'). The respondent going on to point out that it was a question of your computer's performance, not the platform.Īn emulators performance is directly related to the total computational power of your PC.įor example, running DOSBOX, a Dos emulator that mimics 'REAL MODE' hardware (i.e.